﻿using UnityEngine;
using System.Collections;


public enum ManagerID
{
    GameManger = 0,
    UIManager = FrameTools.MsgSpan,
    AudioManager = FrameTools.MsgSpan * 2,

    NPCManager = FrameTools.MsgSpan * 3,
    CharatorManager = FrameTools.MsgSpan * 4,
    AssetManager = FrameTools.MsgSpan * 5,
    NetManager = FrameTools.MsgSpan * 6,
    UIManager2 = FrameTools.MsgSpan * 7,
}

public class FrameTools
{

    public const int MsgSpan = 3000;


}
